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Visit Our Developers Site. Tired of ads on Kongregate? The games of the series are noted for the strong AI. The games are set in the fantasy world of Etheria, and tend to be based around the traditional premise of good versus evil , with neutrality in between.
Heroes on the side of good are the Sirian Knights, the mercantile Empires of Men, the elves and the dwarves. On the side of evil are the demonic horsemen: The politics of the world, however, are more complicated than they first appear, particularly in the third installment of the series.
For example, the Minotaurs, who were created as servants for Sartek, the Lord of War, are a neutral race rather than an evil one.
Also, the third game opens with the human Empire pillaging and exploiting the newly discovered lands of the peaceful Srrathi snakemen, in an obvious nod to the historical European conquest of the Americas.
Most importantly from a player's point of view, a Hero's race is not as important in determining their moral alignment as their choice of class.
For example, while the Undead are evil as a rule, an Undead Paladin would be treated as good though such a thing is only possible in the third game, wherein all previous restrictions on race and class combinations have been removed.
It featured eight different clans battling for the control of the mythical land of Illuria: Each clan could either be controlled by the computer or by a human player, allowing up to eight participants taking turns in hot seat play.
Gameplay consisted of moving units, attacking opponent units or cities, adjusting production in cities, and moving hero units to explore ruins, temples, libraries, and to discover allies, relics, and other items.
The goal of the game was to conquer the land of Illuria by capturing or razing at least two thirds of the cities in the land. This version included five maps although the later released mission pack increased the number.
Another new feature was 'fog of war' - optionally, enemy units or even the map could be concealed from players without units close enough to see them.
The interface of the game was improved, as were the graphics with additional unique city graphics for each different player.
Moreover, the game featured multiple army, city, and terrain sets still in 16 colours , play by e-mail as well as hot seat, and a random map generator and map editor.
The updated version of the game — Warlords II Deluxe — was released in It allowed for custom tile, army and city sets for maps and provided support for colours.
Thanks to the publication of the editor, Warlords II Deluxe led to an increase of user-created content. Many new maps, army and terrain sets, and scenarios were distributed on the Internet for the game.
The game was released for Microsoft Windows and used new system capabilities to dramatically improve graphics: The heroes acquired the ability to cast spells to receive the temporary benefit.
Each spell has its price expressed in mana points, which became the second after gold resource in game. The campaign system also became more advanced: The concept of diplomacy was further refined by adding new state of diplomatic relations: This state allowed players trespassing each other's cities and winning the Allied victory exterminating all other parties.
Another diplomacy-related feature introduced in Reign of Heroes was the ability to bribe enemies, thus influencing their diplomatic decisions. The amount of bribe was fine-tunable; the more substantial bribe was, the greater chances of needed decision were.
In addition to the previously available multiplayer modes hotseat and play by email the Reign of Heroes introduced the ability to play over network.
Darklords Rising — a stand-alone expansion pack. It featured the new maps and units and contained the sample graphics to facilitate development of alternative tile, army and city sets.
The plot of the main campaign continued where the previous game had left off. By the time of Warlords III games' releases the real-time strategy game genre was in full-swing, so there was less of a market for turn-based games.
The oncoming rush of first person shooters and first generation MMORPGs also didn't help the popularity of the series.
The turn-based strategy genre in general would take a hit during this period. Warlords IV , released in ,  used pre-rendered 3D sprites for its unit and city graphics and particle graphics for various effects.
Despite this, the game had an overall 2D look to it. The game flow was dramatically simplified. Diplomacy played virtually no role in the game, and micromanagement of units was scaled-down to a great extent.
Rather than having multiple units battling it out at once, combat is one-on-one: PvP, coop and 2x2 battles.
Storm the beach and win the day! The Battle of Polytopia. A turn based strategy game with cute low poly graphics. Create a flourishing fantasy city and discover a magical world full of mysteries.
Ancient Greece awaits you. Rally your armies, fortify your castle walls and lead your soldiers to glory!